Community » Forums » Blast Works » For pixel artists: blocks w/out outlines

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Since so many talented folks have been recreating classic gaming icons as pixel-based sprites, I've decided to submit a few shapes with a feature unlocked: no outlines.  This keeps the art looking closer to the original, and without lines criss-crossing everywhere. Unfortunately this functionality isn't exposed in the Blast Works editor, but with the provided shapes, that doesn't prevent anyone from downloading them and accessing them from the Library tab :)

Here are the shapes without outlines:

qoouep's 16x16 grid
Square
Right
Triangle

Isosceles Triangle
Octagon
Dodecagon

As examples of outline before and afters, I removed the outlines from a few of hansolo350's awesome pixel art:

Charizard: before and after
Mewtwo: before and after
SS Goku: before and after

Enjoy!
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Thank you very much.

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Cool.  This has application beyond pixel art -- I'm looking forward to using some of these new borderless shapes.  Thanks!

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Actually, one quick request:  Can we could get these same blocks, but created on different planes.


 


Having blocks without borders is really useful, but having them available for top/bottom and front/rear placement and rotation would be even better!  The current editor limitations prevent us from making full use of these cool additions.

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I am very confused... you can't just do this from scratch in the editor?  You have to download other shapes and edit those?

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ejamer, as xvszero suggests, all you need to do is take one of the borderless shapes and drag it from the Library tab into the view that you want it in.

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Hmm, no, I guess that wouldn't work for shapes, only individual blocks...

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I'm pretty sure that when you drag and drop a shape from your library into a different view, rotation for each block will only work for the view that the block was first created in.  (Does that even make sense?  My point is that rotating shapes imported from your library and rotating basic blocks doesn't work the same way.)  Was I doing something wrong?

Anyway, it really isn't a big deal... I'll try again and see if I can get things the way I want them.  :)

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"I'll try again and see if I can get things the way I want them."


In case anyone is wondering, I tried again and it's not something I missed - the editor limitations for rotation mean that anything imported from the library can only be rotated in the plane where it was first created.  So these borderless blocks do have real limitations, although it won't matter if you were planning to use them mostly for pixel art anyway!

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Just updated qoouep's 16x16 grid, making the blocks deeper. This lets you shrink your pixel shapes down much smaller than before! I hope someone else finds it useful... here you go... http://blastworksdepot.com/games/blastworks/8767

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