Any genre counts, but I wouldn't recommend comparing one boss from one genre to the other, lol.
So for me, while I HAVE SEEN the like of the infamous Magaki (from KOF XI) and Gill (from Street Fighter III), I haven't faced them in the games they originated.
BUT, as of today, I have met the one of the only bosses that I NEVER DEFEATED:
KRIZALID from King of Fighters 1999. Not only couldn't you be cheap and use Iori, (as he was oddly excluded from the game) but he had two forms, lifebar-eating supers, his AI was boosted up compared to the other characters, unblockable projectiles, was fast, high attack power, was very different in both forms, etc etc. I've defeated Orochi, Goenitz, W. Krauser and even almost every iteration of Rugal... AND THEY WERE EASY AND PREDICTABOL COMPARED TO THIS JERK!
Another boss I was so scared of, I didn't try again, believe it or not was...
THE CRAZY HAND W/ THE MASTER HAND in Super Smash Brothers Melee. Maybe I could NOW, but really man. The only reason the Master Hand is usually a dumb, ineffective boss is not because of his attacks, but how easy to dodge every he did was -- Crazy Hand fixed that by making that sheild of yours poop out ever faster.
Other cheap bosses I've faced, but already defeated:Goenitz (King of Fighters 1996), Seth (Vanilla Street Fighter 4), Giga Bowser, Cyber Akuma (Marvel Super Heroes vs. Street Fighter), Wolfgang Krauser if you're not kim kaphwan (Fatal Fury 2 and Special), Orochi/ Mizuchi (King of Fighters 1997), The Onslaught (Marvel vs. Capcom 1). Already mentioned: Krizalid and Crazy Hand w/ Master Hand.
So... how about you guys? :)
Mildred Availone? Her needle attacks are too cheap; I can set the COM win ratio from 1 (1P/2P) to 5 (COM) and have enough tries to spam a lot of hyper combos before Mildred's (broken) attacks appear
B.M. from Dreamcast import fighting game Fighting Vipers 2... All I had to do was keep guarding all of B.M.'s attacks since B.M. is more on the offensive side than the defensive side. What the easiest COM version does is button mash the attack buttons and hardly guards. When I tried throwing or striking, B.M. failed to guard. That is also the time I learned to defend often. It took me like over ten minutes just to beat B.M.
Also, B.M. is the broken clone of Mahler, since B.M. stands for Big Mahler.
Material from Advanced V.G. 2's Story Mode is one of them. Since I do not know much of Tamao's commands, I kept repeating all the commands I know for her. Material has a flame thrower, force field, and thunder specials that did too much damage. Material's thunder is very easy to avoid, as long as I time my dashes correctly.
I have a third one. Sorry for all the bumping, but I got something to say!
Bobby Ologun, the Nigerian-born MMA fighter, was the final boss of PS2's Shin Gouketsuji Ichizoku. He has only three attacks that are the most painful: his knockdown attack, his 8-hit command throw called the "Octopus Throw", and his gigantic laser Meteor Combo. Bobby will keep spamming his knockdown attack usually after he evades. My strategy for this is to shoot a projectile, wait a bit, and shoot another projectile to make Bobby evade and do his knockdown. Frames after this happens, I attack him with a crouching Heavy Kick. A Dust Attack will not work, as if it does not have enough range compared to the Heavy Kick. The laser one was very easy to avoid, since it has a delayed start-up. I normally perform the two-level jump to go behind Bobby. Sometimes, I pull off a Finest K.O. by using a special move, Super Combo or Meteor Combo behind him during the laser attack.
When I finally found out the strategy, Bobby didn't feel too cheap to me (though I played on Level-1 settings).
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