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Metroid Prime 3: CorruptionMetroid Prime 3: Corruption
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BEAT IT
( MP3:C )
Reserved it, have it, love it.
Metroid Prime 3: Corruption gave me goose bumps since the start screen; this game is epic, and if Nintendo's other releases for this year hold the same quality as Metroid Prime 3, we are in for a very good turn out this quarter.
Despite the numerous positive reviews that Metroid Prime 3 has been given already, there are some who fail to see the brilliant gameplay, smooth controls and stunning visuals found in the conclusion to this superb trilogy. If you were to browse the web for content on the latest installment of the Metroid series, you would find that there are a few out there in the world who are oblivious to the outstanding quality of this game. I'd like to make sure that anyone reading this review knows: Negative reviews for this game are likely biased, and bear no credibility - you'd need to have not even played this game to even attempt to give it a bad review.
I would advise gamers to ignore the negative opinions of those who claim that MP3:C is of "last-gen" quality, and listen to the words of people who have actually played Metroid Prime 3. Most any gaming website will tell you it's a definite buy. This game has made a big leap for the Wii, showing the Wii is more than capable of supplying hard-core gamers with the entertainment they crave. The lack of online multiplayer is slightly disappointing, but the Metroid series' strength lies in the rich single player experience, rather than an online experience. Metroid Prime 3: Corruption is the start of Nintendo's upcoming onslaught of flagship titles, and I for one can tell you - it does not disappoint.
10/10
-Wiicked Player
That being said, The first Metroid Prime was a huge "BANG!" and was undoubtedly my #1 favorite game on Gamecube. The sequel, Metroid Prime 2: Echoes, though not as loud of a bang as the first one, still was an outstanding title in many regards, and the only thing that held it back was its complexity. Now here we are with Metroid Prime 3 Corruption, and I think it's safe to say Nintendo is perhaps taking a few too many cues from other games out there. Namely, overrated piles of trash such as Halo.
That is not to say that Metroid Prime 3 is a bad game due to the aquisition of a few new traits, such as spoken NPC dialog and more casual-friendly gameplay, but it does take a step in the wrong direction by following this path. Not only does the game follow a more linear presentation, but the fact that you have most of your major powerups very early on in the game means the gameplay is less exploration based and more action based. This can be good news to those of you who hated the backtracking in the original games, but bad news to the rest of us who enjoyed discovering hard-earned artifacts and equipment that made the gameplay of the originals so rewarding. For example, the Grapple beam can be found within an hour or two of the game, and is conveniently located behind some random door, with no major Boss-fights or real obstacles to go through to get it.
To me this just says Nintendo was perhaps a little too eager to showcase all the motion controls before a player's short attention span got the best of him. Sure it may seem redundant to expect Nintendo to come up with some outrageous story arc or catastrophic event that causes samus to ONCE AGAIN lose the abilities of her power suit, but with the ultra easy point-and-shoot action and significantly more linear gameplay due to the lack of genuine upgrades, I really don't think it was worth the trade off. I prefer having to earn my way around the Metroid universe, and having all these familiar abilities just thrust into your lap from the get-go just seems a tad unjustified, esspecially when finding new equipment and abilities were so essential in previous games. However, I guess they try to make up for it by giving you phazon enhanced armor and throwing in a few mega-power gimmicks, but I would still prefer a standard Metroid experience.
Luckily, the game's visuals are still gorgeous, and the organic environments are as breathtaking as ever. However, the same can't be said about the game's interior environments, which are often boring copy-and-paste textures with litte or no variation in design. In fact, MANY Elements of the internal level designs seem very uninteresting, including the the human characters that occupy your surroundings. Why is it that EVERY human you encounter has the same face, voice, and physique as every other person you run into?
I wouldn't mind this if Nintendo attempted to give an excuse for all this nonsense such as the workers all being clones or something to that extent, but it would probably be as fruitless as asking the Wachowski brothers to explain why all the characters in the Matrix wear sunglasses. The plain truth is that it is a product of lazy and/or rushed development, and it certainly shows in the final product.
By the looks of it, the bulk of this game's financial budget seems to have been spent on overly lush and ultra ellaborate character/creature designs and a beautiful art style (at least for the natural surroundings) while some of the character designs I personally think went a little overboard. I tend to judge a game's art design by how easy it is for you to remember something just by looking at it. When something becomes too hard to remember due to all the needless flair, it loses points in the simplicity category from a design aspect, and also it also feels slightly less realistic to me as a result. I don't mind over-the-top flair in a Mario or Zelda Game, but in the serious and semi-realistic Metroid universe, the more down to earth the better. Fortunately, I speak of this only in regards to character design and not for the overall natural look of the game.
The Good thing is most of the time you will be working on your own, aside from a few occassions were your bounty hunter buddies offer you assistance, but all this added baggage detracts the singularity of the Metroid experience. In their attempt to make this game more like Halo, they ended up shooting themselves in the foot, at least to fans of the classic Metroid formula. No, the gameplay itself is not terrible, but it is a very big difference compared to what you're used to (Or in the casual's case, NOT used to).
You'll find yourself doing more shooting, less puzzle solving, and more watching scripted scenes than what you've done in past Metroid games. All in all it's not a terrible game, but it crosses the line in the sand where Halo is on one side as well as is most of the FPS fanbase, and Metroid, no longer wanting to stand apart all by itself, compromises many of its distinct characteristics in favor of a more shallow and less rewarding game experience to be more popular with the "in" crowd.
The first time I played trough the game I chose to play in normal mode. BIG MISTAKE. It was too easy. The dumb ass space pirates skip through flowery meadows with the pansy bosses that were more of big stuffed animals than they were mean, ugly beasts LIKE THEY SOULD BE. Normal mode is nothing but NORMAL. After my unpleasant experience in normal mode I unlocked a mode called "hypermode." I thought "oooooo exciting" hoping that it would be better than normal mode. I WAS SO SICK OF NORMAL MODE BY THIS TIME THAT I WANTED A MODE IN WHICH I WOULD GET DESTROYED AND DIE ON THE FIRST ENEMY I MET EVEN IF IT WAS A PIECE OF FLUFF OR EVEN A PB & J SANDWICH. Hypermode was not that bad but I did end up dieing on the first boss (a Berserker Lord) which IS saying something. IF YOU ARE GOING TO PLAY THIS GAME DO US ALL A FAVOR AND DON'T PLAY IN NORMAL MODE! Play veteran mode or copy someone's data to get hypermode, you will love it. As soon as you start playing in hypermode you will feel the satisfaction that you felt when playing previous Prime games once more.
Hypermode(in game).Hypermode is the single greatest weapon-based invention ever in the history of video gaming. BUT BEWARE. EVERY ENEMY CAN AND WILL GO INTO HYPERMODE (in veteran or hypermode modes) AND THE ONLY WAY YOU'RE GONNA KILL IT IS BY GOING IN YOURSELF! There is all sorts of hypermode power-ups from hyper ball to hyper grapple that you get after defeating seed bosses. Hypermode can also be used as a defensive strategy too. When you are on a hard boss with a few moves you know you cant dodge, you can activate hypermode and you will not take any damage (unless you fire). If you shoot a whole tank that means you have used up a whole energy tank so be careful not to use it too much. Also do not stay in it too long either because after a while you will go into corrupted hypermode in which your bar turns red and slowly rises. At this point you cannot cancel out so to get out of hypermode all you need to do is fire all remaining phazon out of your tank. If the bar reaches the top: you die of terminal corruption.
The weapon systems in this game are much like Metroid Fusion's, a side scroller game for the GBA. They both have 3 stacking beams and ice missiles. However this game contains the only the first 2 beams: the power beam and the plasma beam. The third beam is the nova beam instead of the wave beam. The nova beam takes on all of the characteristics of the 2 other beams before it: setting things on fire, igniting fuel gel, etc. but now paired with the x-ray visor you can get a close lock box in which it is so easy to kill the hardest of enemies (metroids, phazite shielded space pirates, etc.).
The visors in this game are the command visor, the scan visor, the combat visor, and the x-ray visor.
This game is a must for all.
PLEASE, FOR THE BENEFIT OF YOUR HEALTH AND SAFETY, BUY THIS GAME!!!!!
Corruption is a beautiful game! Stunning. The game takes inferior hardware, slaps some theory and science down in the software department and hands the HD consoles a cold plate of revenge. This game, despite it's lack of more complicated geometry, creates amazing eye candy on the Wii with incredibly smart use of lighting and available tools. This is the game all future Wii games will be measured against.
This is the game that will shut your friends up on the school yard who say the Wii's graphics suck.
...this is the game.
The controls are very solid and fluid, and in-combat controls are fantastic - very easy to pick up. The game allows you to make some configuration changes, but nothing major. At first take they're a bit odd - hitting the pause/map button (1) can be a minor strain, and the jump and scan buttons lack a "Switch Buttons" function -- and worse, the menu system uses a confusing button configuration when compared to the action controls. There's no doubt about it, the B button should drag the map, not the Z button. After somewhat getting used to the button layout and getting through the first couple hours that's almost my only complaint.
Combat feels really good, and circling around enemies with the targeting is not pie -- there's good challenge here, with a good sense of reward for killing aliens and bosses. I play my games on Hard, and the War Golem boss has given me that true "Hard" challenge that many games fail at delivering.
Statistics of varying types are recorded, and little messages appear on the screen when you hit landmarks, such as "100 Kills" - each little achievement is accompanied by one friend voucher. It's a welcome addition to have random stats pop up once in a while, but receiving a reward that you can only send to a friend gives you yet another satisfying moment - the one where you brag to your friend by sending him a few vouchers. The icing on the cake? Your friend will enjoy your boast by spending those vouchers on a new unlockable. A very clever way to use the WiiConnect24 system in a single-player game, and a huge sign from Nintendo and Retro Studios that they remember there's a Wifi chip in your Wii and they want it to be used. A good sign, to be sure.
I've always hated scanning things in Prime games and I have yet to meet anyone who particularly enjoys it. I don't understand why they continue to include this practice as a mandatory and mundane way of "completing" the game. The screen tints a dull dark brown color when you're scanning, preventing you from enjoying the vast colorful environments, and sometimes making it hard to identify oncoming threats - it's also kind of buggy when you're trying to scan something and the HQ is trying to communicate with you. Many objects and enemies require multiple scans and you never really know, you just have to keep flipping on your scan visor like an OCD Mom checks the oven knob; but if you miss one, expect to have to play through again from the start to get that 100%. The worst is bosses which sometimes require a few scans - they're difficult enough without the extra work! You just sit there getting pummeled while you try and scan the dumb thing - and if you die you have to rescan it. The whole process simply breaks the gameplay, distracts from killing enemies... and frankly, it doesn't make a lick of sense: Why does Samus need to scan her own ship? This is game #3! We've scanned it before! And do I really need to scan the door switch once before I open it, once after I open it, and once again after it's closed?
I suppose we'll have to live with it for now... I mean, you don't have to do it, you just may miss a longer ending and some unlockable content... !
There's a few characters here and there, something not too common in Metroid games, and the cut scenes look pretty decent. The general story presentation is top-notch, and clues and maps are a lot easier to navigate than they have been, historically.
Bloom lighting has been added and it's real nice. The worlds of Corruption benefit greatly, graphics-wise, from some minor blooming and particle effects - but the biggest effect of note is how smooth the textures are. I'm not sure of any technical reasons, but the floors and walls all look smooth even on an HDTV, unlike all Wii games to date and GameCube Metroid games. Though polygons are apparent, their edges seem to blend nicely into the next, and it makes the whole surface feel a lot softer.
Metroid Prime 3 is definitely a must-own Wii game, and if you think you might like the game at all you probably will. Anyone should be capable of guiding Samus around the world and killing the aliens who get in her way with a Wii Remote, but figuring out where to go next can sometimes take some out-of-the-box thinking.
Go! Buy Metroid Prime 3.
overall its another must buy
Now starting the game is a bit slow, it quickly picks up as you meet your "allies" [notice the quotes.]
The Game controls much better than it's two prime predicesors, and the overall quality's better.
The storyline, however, is arguably less epic than the origional Prime and doesn't leave you with a very satisfied feeling at the end. Retro could've ended the trilogy more impressively.
Even though it has it's flaws, I give it a 9.6, BUY.THIS.GAME
Defintely another must have, IMO.
The Wiimote makes the pefect controller for this game, since the majority of the things you do in this series have motion sence capability (aiming, activating switches, typing, etc.)
The Nunchuck grabble beam is just awesome, as well.
The graphics are great,the story line is great, and the boss fights are increadible and challenging (unlike zelda TP).
I dont know who else has noticed this, but I can definatly tell Nintendo tried to copy Halo with this one:
- the first part on the ship ( just like Halo & Halo 2's first level)
- the space parites now look a lot like the convenent aliens form halo.
- The voices sound like the people from Halo (even though the voices add a load to the story, and I do love them)
Just the overall new look of prime 3 resembles the Halo's.
but in my opinion, its the best game out for wii and everyone who has a Wii needs to go buy it now.
10/10 baby! :)