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The reason why the Official Downloads was included but never utilized is because of the inclusion of Blast Works Depot. Budcat didn't know until late in the dev. cycle that BWD would get the green light from Nintendo, so they kept the Official Downloads in place just in case it didn't go through.

Because Budcat is no longer doing development on BW (save for localization), there is no one to provide any other "official" content. Besides, the user-created items on the Depot far surpass what anyone at Budcat was able to create while they worked on the title. ;)
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Whenever you download an item (be it from a friend or the Depot) the game will scan the object, looking for unique objects attached to it.  So for enemies, the game will look for bullet and movement patterns that don't already exist in your library, and add them to the destination folder.

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That was me who posted that, btw :)

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Hmm, no, I guess that wouldn't work for shapes, only individual blocks...

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ejamer, as xvszero suggests, all you need to do is take one of the borderless shapes and drag it from the Library tab into the view that you want it in.

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Hah, you beat me to it!  That's awesome, han!

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Since so many talented folks have been recreating classic gaming icons as pixel-based sprites, I've decided to submit a few shapes with a feature unlocked: no outlines.  This keeps the art looking closer to the original, and without lines criss-crossing everywhere. Unfortunately this functionality isn't exposed in the Blast Works editor, but with the provided shapes, that doesn't prevent anyone from downloading them and accessing them from the Library tab :)

Here are the shapes without outlines:

qoouep's 16x16 grid
Square
Right
Triangle

Isosceles Triangle
Octagon
Dodecagon

As examples of outline before and afters, I removed the outlines from a few of hansolo350's awesome pixel art:

Charizard: before and after
Mewtwo: before and after
SS Goku: before and after

Enjoy!
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This is the same as qoouep's 16*16 grid.  The outlines have been removed from the blocks.

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Amazing looking level (incl. gameplay).  How much time have you spent in the various editors?

OK, we were able to figure out the "Insert Credit(s)" text, which is pretty freakin' clever.  The "Round 1" trick had me stumped for a bit, until I realized where it was at :).  It still was unexpected, that. 

Looking forward to the finished version.

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Danderson, I'll take a look, thanks!

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You going to feature these in a level? :)

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Easily the best use of the Underwater level feature - love the shapes and the bullet patterns!  Played it on Ace, but barely made it through :)

Awesome, can't wait to see more.

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I loved it.  The part with the girder obstacles was especially a challenge, and I wasn't expecting anything so complex!  Keep them coming!

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Dude, this level is insane.  I liked the overall look of the level, the volcanoes that spout lava, and the (as you so aptly put it) brutal bullet patterns on that end level boss.  Definitely looking forward to your next one (after mastering this one on Ace - can't do it w/out 99 lives).

Nice work!

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I have a couple of ideas I've been working on at home, I'll probably be posting them here soon.

We have some things in the works for the Official Content section, but they are in the queue behind the European version of the game :).  As far as me not posting here, I haven't really had a topic to jump in on yet, but now I do.  I am one of the moderators (I'm using the Budcat account to moderate), so I definitely download the latest and greatest whenever I can :).