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Thanks! Yeah, I just don't have the time anymore, but the level was great in my head...
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Hi all... I was trying out a new scanner, and decided to preserve some sketches I'd done for a Xenophobe tribute level. I won't ever finish it, but *dang* if I didn't have lots of cool ideas for it! You can check out the scans on my Images page, and see if you can read my handwriting...

:)
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A sketch of the boss and his various parts and attacks.
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Some hand-scribbled notes on a Blast Works Xenophobe tribute I'll never finish. This one shows how the level would use a working elevator and have a different item to pick up on each floor.
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Yep, tht was it. Thanks, Lobob!
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I posted a photo once, but can't seem to figure out how to do it again. I'd like to post some scanned drawings of never-to-be-completed Blast Works levels... any advice would be appreciated. Thanks!
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No, you didn't take up too much level %, and your boss is excellent!
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Very nice! My letters are pixel-copies of the alphabet in the Xenophobe arcade game, by the way.
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I'm very excited to see what you've added to the level, 5AKA. It's great to see people slowly adding to the level, as was meant to happen. This time it's a more open process; the last MegaLevel was an experiment, and those involved worked pretty closely together. Glad to see the project is still alive!
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I'm speechless... almost. These portraits are amazing! And Blade Runner is a great choice of film, too...
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:)
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The blue bomber gets his 15 minutes... just like Campbell's soup. Very nice!
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Excellent!
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Amazing detail throughout for such a huge level... great job! I've only gotten to play through part of it, but it's very impressive. I love the huge numbered enemies...
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Yep, that's a tough one. Good job!
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This is exciting... I'm downloading it today! Thanks for keeping the level going!
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Here is the Electro-Zapper from Xenophobe. This is a pickup weapon for the Dr. Kwack ship:
http://www.blastworksdepot.com/games/blastworks/8231

Reach into the box and shoot to break the glass...
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The first of several mostly-accurate constellations. Used in "Temple of Janus" and now you can use them. Enjoy!
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Maybe it's just me, but this is a little easier than the last one. Thank you. Absolutely gorgeous, of course... great level!
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Wow. Again. Can't wait to see this in action, too!
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This is pretty cool-looking, and especially neat to take apart and see exactly how it works. Nice job!
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Metroid Prime Trilogy, Beatles: Rock Band, and Contra Rebirth or Liight if either happens to show up...
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Excellent! That's a lot of fun, good job!
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Definitely don't download this. Nope. You've been warned.
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The sprites are taking over! I look forward to seeing what you've added...
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What a great boss battle! Aside from the graphics, it ramps up nicely and is a tough challenge. (Haven't beaten it yet...) Excellent!!!
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Okay, I have to see this in action... that enemy looks impossibly detailed!
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Cool, guys! I'm looking forward to seeing what gets added to it...
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Thanks. The writing was done with bullets. It's pretty simple (just time-consuming) to change the bullets' direction and make a bullet pattern that spells out words. The biggest trick is using the "Return" command to change direction instead of the slider, which never goes back exactly where you want...
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You're welcome; thanks for the font! And yes, you just add a boss fight and re-post it with an updated name, like SMLIItNC2...
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At one point I switched my Wii from Progressive Scan mode to Standard mode, and Blast Works got REALLY noticeably fuzzy. Apparently it just looks like that sometimes...
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I think it looks like a great free gift... except I didn't qualify for it :(
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Gonna try it out... those were some quick changes!
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Wow! Great details and a long, ambitious level... Great job!
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Awesome level! You do such amazing things that it's sometimes hard to tell just how difficult it really is, or how creatively "out of the box" so many of your designs are. A robot with punching arms!?! Awesome!
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Wow! That's some great sprite work throughout the whole level! I especially like the actual platforming parts with the guide arrows. My only problems are that it's hard to tell obstacles from the background sometimes, and some enemies and the boss seem to have too much HP. Excellent job on re-creating the look of an entire game so completely!
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You can use any ship you like for the level; it's been tested with both the Campaign ship and JetBoy from the last MegaLevel, and I've beaten it with both ships on Pilot.
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Super Mega Level II: the New Challengers

Posted now in hopes someone will keep the Mega Level going... have fun and enjoy, and be impressed by hansolo350's excellent sprite work!
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Haven't been around for a while... looks like I may have retired from active BlastWorking... Just letting people know that hansolo350 and I finished our contribution to the MegaLevel, and it can be found HERE: http://blastworksdepot.com/games/blastworks/9796

It would be great if anyone wants to keep the MegaLevel going! At the very least, I want people to see what hansolo350 and I came up with...
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All righty! Time to see how this one turned out... can't wait. Enjoy your break, and stay in touch!
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This is my boy... born 6/14/09 weighing 7 lbs. 1 oz. and with lots of hair on his (perfect) lumpy cone head.
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Thanks, guys. The biggest difference is just lack of sleep, but we're both completely fascinated by every little thing he does. Every sound, expression, burp, etc. And I'm pretty much over any aversion I ever had of touching poop. ;) As for posting on the depot... I tried, but couldn't get his picture into this post or as my avatar. It is, however, in my "images" folder.
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Sorry. Tried to put in a picture here, but it doesn't seem to have worked... just checking in to explain my recent absence from the forums and all. My latest collaboration is in its "tuning" stages getting ready to come home from the hospital. My wife and I have worked on him for the last 9 months, and we call him Charlie. Born June 14th weighing 7 lbs 1 oz, and all of him awesome... thanks for reading...
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Interesting idea, and you made the walls very well. My high score is 30 out of 32 so far... keep building!
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Had to cheat to finish it, but it was still just fun to watch everything explode. The big helicopters are great!
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Very good level! I'm not familiar with Rocket Knight, but the sprites are very well done, the level is fun to play, and the boss is huge and impressive. My favorite part is the enemy with the BIG beam weapon...
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Nice! So there's a new version? Those tokens look new, at least...
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Backing up an enemy, partly because I'm so darn proud of the movement and the effect it creates. Doesn't show here, but the full Sonic Boom illusion is created with the "yin" and "yang" and sprite flicker of the Super Street Fighter II cabinet intact. The movement is called "180 mirror" and may end up being useful to someone down the line... Sprite by hansolo350!
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Backing up an enemy 'cos I'm paranoid about this kind of thing. Sprites by hansolo350, assembled by MML.