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Maybe "most definitely", or is that the joke? This is nice, though. Bubble Monkey, whoo!

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Hrm... Intriguing.

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Heheheh, nice. Bart in his glory! It's probably from an NES Simpsons game...

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Heheheh, nice.

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Nice work, Coolguypie!

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Nice work!

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Impressive...

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What is it? I'm not too familiar with it, though it looks great!

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Nice, indeed.

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Very nice!

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I made it now.

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Very fun, and I'm renting it. I may keep this game, though. 5/5 because it has great downloadable content. Really great, one of the games that's fairly fun. I actually find making shapes and characters more fun than playing the campaign.

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Heh, sweet.

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Wow, it looks pretty sweet.

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Umm.... That's not Zero, it's a red Megaman...

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It's ok, but why is his sword so short?

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Nice, but that little hang on the front is off.

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It's OK, but could've been better if it was the sprite version, all pixelated.

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Well done. It looks very similar to the original.

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Wow, great! Time to make Mario running around in a Nintendo world shooting goombas and paratroopers, fighting against Bowser and seeing Luigi in the background playing a Wii!

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Heheheh; pretty accurate! Nice.

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Oh, yeah, there is. Just select the whole shape (all of the blocks) and select the flip option.

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Cuteness indeed... Cuteness indeed.

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Duplicate; please delete this one.

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Nice. Sweet, but simple, and I like the way the lines on the car look like where lines on some cars would be.

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Please delete; duplicate.

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Thanks.

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Yeah, unfortunately, I couldn't draw his left arm and gun. That would've been sweet!

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I've got a sprite now, so I'll create one soon.

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Thanks.

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Heheheh! Waddle waddle waddle waddle? Waddle waddle waddle waddle waddle.

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Heh, pretty nice, actually. Sweet!

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Sweet indeed! This is quite nice. Pretty impressive and real-looking, actually!

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Hi. It seems like the tutorial is well-done. Nice job, qoouep! However, I would like to note that you can create characters that are larger than 16x16 by compiling blocks. If you have two adjacent blocks of the same color, you can delete one and stretch the other to double the size. For example...


X X O O = 2 blocks;    X O O O = 1 block;          XX O O = 1 block


In this example, the first set has two blocks in four slots, each block one cell tall and wide. The second has one block in a single cell; the third example has one block stretching two cells wide, thereby creating two pixels! Using this method, you can create taller and wider sprites!

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Indeed. I am renting this game, and may be the first one I keep! Great game!

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Aww, too bad. It's still a great game, though!

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Nice! Well done.

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Yeah, it is Ninten, or as I would like to call him, NES Ness, but it's still well done.

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Thanks. It took between 30 minutes and an hour to make, but I think it turned out pretty well.

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Ehh.... Umm, I'll have to catch one, first...

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Hi, there. I was just wondering if there was a way to restrict movement on a certain axis in Blast Works, like make a shooting game where the player is bounded to the ground and could jump; is this possible?
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Heheheh. Nice.

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Nice! Looks just as slick as Ice Man. A Megaman shooter would be nice!

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Very cool!

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Yeah. The arms have hands on them, right? The legs, too, have little stubs for feet? How did you attach the little stubs at the end to make them look like that?

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Thank you, though, for not claiming the shape as your own.

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Wow, well done! Nice job.

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Yeah, I made (copied from the original graphic) the male trainer shape. That would be really good.

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Duplicate; please delete.

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Oh, OK, because I created the shape, and, uh, I thought you jacked it at first. Heheheheh! :D