In response to mtroPolice on
March 1, 2011 at 10:37am
How could I have not noticed this until now :(. As soon as I saw it, I just had to pop BlastWorks in to check it out! The level is very detailed from the buildings to the enemy ships! The graphics definitely remind me of Axiege's "Zenith" level mixed with those futuristic looking cities in the movies! I was impressed with the amount of detail put into the top-down view of the buildings and clouds floating above them. As for the game play, it plays quite nice with the SPRINTER ship and, the idea of a 3-way bullet to destroy ships from 3 different sides of the screen gave the level extra depth. The score given out is evenly distributed throughout the stage giving you enough lives to take on the boss at the end of the stage (I was able to beat the level on my first try with a couple lives leftover). It's a shame so few people have downloaded the level as, it deserves more attention than this.
If your curious what I've been up to well... I'm still creating content for Warioware DIY, lots of drawing on paper, and looking into GameMaker as, I'm thinking about making an original game someday when I'm skilled enough to animate my drawings. If you end up buying a 3ds system, I wouldn't mind adding your friend code when I get it so, we could at least keep in touch. Whenever/if you read this, it was nice to have communicated with such a creative artist!
Thanks! Ducktales was one of my favorite cartoon shows back then. I'm still trying to find more time to put sprites on blastworks. My warioware creations and drawing/sketching are taking up most of my free time. I'll put up the NES Little Samson characters on here as soon as I can since, I've already finished the microgame on warioware DIY.
There are so many game characters. Guess I'll name some of my favorites from different games.
Mario, Bowser, Luigi, Toad, ( Mario series)
Sonic, Tails, AiAi, Billy Hatcher, ( Sega characters)
Sparkster, Alucard, Simon Belmont, Soma ( Konami characters)
Diddy Kong ( Donkey Kong series)
Little Mac ( Punch Out series)
Kirby ( Kirby series)
Mike Jones ( Startropics series)
Megaman, Zero, X, Zack & Wiki, Leon, Chris ( Capcom characters)
Samus, Ridley ( Metroid series)
I'm sure there are quite a few characters that I can't think of at the moment, but theses are some of my favorites from different games.
In response to BARNSTORM on
April 21, 2010 at 10:54am
I've uploaded the new movements. I think I figured out how to make the ground movement going the other direction (its included in the movement set). let me know if you have any questions about the movements.
Thanks! I managed to recreate my WWDIY level in time for the machine themed entry. I'm working on a sports themed game at the moment and next week will be the creature themed contest. It's a lot harder to make original art than it is to copy art onto a game and on top of that, making my original art look smooth when animating is even tougher. The contest prize in the game gets your game/s featured, but there is also one on the website where you can score tickets to Nintendo's E3 presentation in LA. I'll have to choose between my 3 entries for the contest on the website (it's going to be tough to decide which one to choose).
Anyways, I hope these movements have some use for you ;).
In response to BARNSTORM on
April 9, 2010 at 10:59am
It's possible to make the ground movements that move to the right, but I can't figure out how to stop the movement permanently. If you noticed in my sonic 2 level, Robotnic moves into the screen, stops for a period of time, then he moves to the right of the screen again. I had to tweak the movement a lot to keep him from moving out of the screen. My Chip'n Dale level used the same movements for the enemies you fought while scrolling to the left except I just changed their movements to the right. I'll try to mess with the movement editor when I get the chance.
I'm enjoying WarioWare DIY. The editor in DIY was much easier to grasp than blastworks and it's surprisingly deep. You have the option of making 8 or 16 second micro games. I've also received a boss micro game from someone that hacked the game so you can make the micro game last as long as you want it to. There are some minor complaints I have about the game (online sharing creations is terrible compared to blast works) but overall, it's great. I'm currently working on a micro game for a contest. I almost had it finished yesterday, but I accidently deleted it :(. I'll have to spend the weekend trying to remake my contest entry before monday.
Anyways, I look forward to your next creations on here ;).
In response to BARNSTORM on
April 8, 2010 at 11:15am
Your level deserves to be featured. It may not be perfect (I don't think anything is perfect) but it's rare to find a level that has as much effort put into it as this one.
By the way, I could send movements onto the depot that I created for my past levels if you want me to. Also, if there is a specific type of movement you're aiming to get, could you describe it to me? I'll try my best to make a movement that you need or want.
If anyone needs the following DLC items (DS Lite Pink, Pile of leaves, fedora chair, leaf, snowman head, ladder shades, Dolphin Model, Hotdog hat, red Pikmin hat, DSI white, or cupid bench) I'll order them for you. Today, Nook is only selling turnips for 55 bells, but if he ever sells for a high price, I'll let you know.
You mean this sprite http://www.spriters-resource.com/snes/chronotrigger/sheet/3642
Yeah, I'll give it a shot when I find the time (I've been using most of my free time making microgames on Warioware DIY or freehand drawing). It may turn out like Ayla did (it's so hard to figure out which colors to use).
In response to BARNSTORM on
March 29, 2010 at 12:11pm
BarnStorm is an amazing level! The way the text comes up for the introduction and ending is brilliant. The enemies have such realism to their movements and the details are top notch. IMO, your levels far exceed any levels that I've created. This is definitely a level I'll end up playing with some friends over and over again.
0774-3954-0916. I'm able to play Tuesday-Friday between 3-5pm and 7-11pm central time. Yeah, I don't take online matches seriously because of the lag involved, but I do enjoy playing competitively. Look forward to playing you.
I never joined all is brawl because of the negative comments I've heard about people either taking the matches too seriously, or complaining after match results. I'm willing to brawl whenever your ready, just make sure to give me a heads up on when you want to play so I don't miss the time.
According to what I've read, after defeating the final boss, it asks you to save. The save is supposedly the new game plus. There also seems to be more for you to do in new game plus. I don't know exactly when I'll finish (going to attempt beating it before the end of march).
When do you usually play online KingBrawl? I can play Tuesday-Friday between 3-6pm or 7-10pm central time. I've added your friend code a while back. If you have any preferences on how we could setup a match (chat room, replying here, or someplace else) just let me know ahead of time.
I'll figure it out eventually and if I have to, I'll check gamefaqs. I just left the Yuke Sky City for the first time. I'm currently heading to the next destination.
In response to Blademan on
March 9, 2010 at 11:11am
Megaman 10 is awesome. Currently trying to beat the game on hard mode with Megaman and it's tough to beat even 1 boss. These sprite's black outlines are not accurate because, I couldn't find a sprite sheet that didn't have a black background.
Hopefully, the lag won't be as bad as it was when I played with my friends online last week. When matches are laggy, shielding an attack is near impossible.
I have the game, but still need to beat it. I just wish the map was clearer on where to go because I get lost easily. I'm enjoying the game for what it has to offer.
In response to CapedLuigi on
March 8, 2010 at 10:58am
You're able to convert shapes into ships from the ship editor. Simply select from your library of shapes and you'll be able to create ships out of them.
In response to SonicTH2 on
March 8, 2010 at 10:54am
Thanks : ). That's what I was concerned about when attempting to create the backgrounds. I'd also have to place more than 1 shape to create loops, which makes things more complicated. I'm currently collecting sprites and working on custom sprites of my own so I'll be prepared for WarioWare DIY. Thanks for the comments.
In response to SonicTH2 on
February 25, 2010 at 9:44am
Phew, finally managed to get this level complete. I wanted to add some of the background sprites from the game, but the sprites were a bit to complicated for me to make and place. Thanks to hansolo350 for the Robotnic sprite and 5AkA for the letters I used. This level takes about 7-8 percent space.
In response to btnBudkat on
February 20, 2010 at 2:00pm
I sent you an enemy with 10 parts that have different speeds going downwards. I'll try to come up with some more vertical level type movements for more variety and I'll try my best to describe how to use them. Let me know if you received the movements or if you can use the movements by changing the enemy. You should be able to receive the movements I send through your inbox in the blastworks editor mode.
In response to btnBudkat on
February 16, 2010 at 10:52am
Hmm... Well, I do remember receiving movements on my save when downloading ones I didn't have before. I could try uploading or sending enemies to you that have created movements. If you don't receive the movement from the enemy, you could change the enemy into whatever you wanted to and still keep the movement that was on it. I could start off with movements that go straight down for vertical levels.
In response to Ristar on
February 7, 2010 at 6:11pm
Thanks. I was hoping to make the Ristar sprite smaller so he would be easier to play as a ship, but I couldn't do it without making the sprite look ugly.
In response to btnBudkat on
February 7, 2010 at 6:07pm
I believe that the movement editor was a unlocked by a rare glitch that Gryzor discovered. The only for sure way to get the movement editor is to download this fil http://www.filefactory.com/file/4b70d2/n/private.zip . It's Gryzor's save file that has the movement editor and pretty much everything unlocked. You'll have to replace your current save file and put Gryzor's save file onto your Wii through an SD card although, if your blastworks game isn't the US version, it won't work. If you want to learn more about the glitch, this might give you some information about i http://www.gamefaqs.com/boards/genmessage.php?board=941651&topic=46990149
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If your curious what I've been up to well... I'm still creating content for Warioware DIY, lots of drawing on paper, and looking into GameMaker as, I'm thinking about making an original game someday when I'm skilled enough to animate my drawings. If you end up buying a 3ds system, I wouldn't mind adding your friend code when I get it so, we could at least keep in touch. Whenever/if you read this, it was nice to have communicated with such a creative artist!
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Mario, Bowser, Luigi, Toad, ( Mario series)
Sonic, Tails, AiAi, Billy Hatcher, ( Sega characters)
Sparkster, Alucard, Simon Belmont, Soma ( Konami characters)
Diddy Kong ( Donkey Kong series)
Little Mac ( Punch Out series)
Kirby ( Kirby series)
Mike Jones ( Startropics series)
Megaman, Zero, X, Zack & Wiki, Leon, Chris ( Capcom characters)
Samus, Ridley ( Metroid series)
I'm sure there are quite a few characters that I can't think of at the moment, but theses are some of my favorites from different games.
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Thanks! I managed to recreate my WWDIY level in time for the machine themed entry. I'm working on a sports themed game at the moment and next week will be the creature themed contest. It's a lot harder to make original art than it is to copy art onto a game and on top of that, making my original art look smooth when animating is even tougher. The contest prize in the game gets your game/s featured, but there is also one on the website where you can score tickets to Nintendo's E3 presentation in LA. I'll have to choose between my 3 entries for the contest on the website (it's going to be tough to decide which one to choose).
Anyways, I hope these movements have some use for you ;).
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I'm enjoying WarioWare DIY. The editor in DIY was much easier to grasp than blastworks and it's surprisingly deep. You have the option of making 8 or 16 second micro games. I've also received a boss micro game from someone that hacked the game so you can make the micro game last as long as you want it to. There are some minor complaints I have about the game (online sharing creations is terrible compared to blast works) but overall, it's great. I'm currently working on a micro game for a contest. I almost had it finished yesterday, but I accidently deleted it :(. I'll have to spend the weekend trying to remake my contest entry before monday.
Anyways, I look forward to your next creations on here ;).
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By the way, I could send movements onto the depot that I created for my past levels if you want me to. Also, if there is a specific type of movement you're aiming to get, could you describe it to me? I'll try my best to make a movement that you need or want.
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Yeah, I'll give it a shot when I find the time (I've been using most of my free time making microgames on Warioware DIY or freehand drawing). It may turn out like Ayla did (it's so hard to figure out which colors to use).
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