In response to MEGALVL08 on
December 7, 2008 at 2:56pm
I just finished this level on pilot, whew, took me awhile, great job everyone. If you ever intend to do another one, just let me know, I would be glad to help in anyway.
In response to Your shooters? on
December 6, 2008 at 2:49pm
Wow, where do I begin lol. I play a lot of Metal Slug, Touhou Project games, Kenta Cho games, Warning Forever, Return To Sector 9, Fraxy, and a bunch of NES, SNES shooters, and run and gun type games. If any one really once a challenging, simple, old game, play Silver Surfer on NES, and just try to beat one of the levels lol.
In response to Dodg'em on
December 1, 2008 at 2:23pm
The ship fires slowly out of the top and bottom. This is for activating switches and turning off traps. The level is meant for one player, so I didn't bother making a second player version.
In response to DodgemDemo on
December 1, 2008 at 2:22pm
The idea of Dodg'em is to manuver the ship through obstacles and traps until you get to the end and you fight a large boss with an upgrade. i have many ideas for new traps and hazards, but for now I wanted to put out a small demo.
In response to Pioneer X on
August 25, 2008 at 8:05pm
Ok, I am the biggest idiot. I completely forgot to fix the hitbox on all the ships. I have fixed the issue, and they will be updated whenever I can update next.
In response to Pioneer X on
August 25, 2008 at 8:04pm
Ok, I am the biggest idiot. I completely forgot to fix the hitbox on all the ships. I have fixed the issue, and they will be updated whenever I can update next.
In response to Pioneer X2 on
August 25, 2008 at 8:04pm
Ok, I am the biggest idiot. I completely forgot to fix the hitbox on all the ships. I have fixed the issue, and they will be updated whenever I can update next.
In response to Pioneer X2 on
August 25, 2008 at 8:04pm
Ok, I am the biggest idiot. I completely forgot to fix the hitbox on all the ships. I have fixed the issue, and they will be updated whenever I can update next.
In response to Pioneer X on
August 25, 2008 at 8:04pm
Ok, I am the biggest idiot. I completely forgot to fix the hitbox on all the ships. I have fixed the issue, and they will be updated whenever I can update next.
In response to Body Wars on
August 25, 2008 at 7:58pm
There is a slight issue during the middle part of the level where the ship doesn't turn as the screen does. I can't believe I didn't catch that. Anyways, I have fixed the issue, and it will be changed whenever I update again.
In response to Digger on
August 25, 2008 at 6:43pm
Pretty nice. I liked the overall feel of the level, even though I could never get to any of the powerups, can you even break the rocks that are above them, I tried and it seems like they are just invincible. The end boss was cool, though if you don't have extra lives, you will just die on the final part.
In response to eyeseeyou2 on
August 25, 2008 at 6:40pm
Much better than the original. Very good, just watch how many bullets you will have on the screen when your ship builds up to much, the frame rate might drop.
In response to I see you on
August 25, 2008 at 6:39pm
Everything was good about the level, until I got to the multiple areas where you had so many clustered eyes that the framerate dropped lol. That, and length was kind of long. But the concept was still cool.
In response to GORYGYX on
August 25, 2008 at 6:37pm
Wow, just like your first level, this one is top notch. The only thing that threw me off was in the very beginning I got taken out, because I didn't see the arrows lol.
In response to MARIO LAND on
August 25, 2008 at 6:34pm
Well, I have to say that this reminded me so much of the old gameboy game. I really liked your level of detail and accuracy in matching the level and enemies to their counterpart.
In response to SuperMetr. on
August 25, 2008 at 6:26pm
The graphics on the level look almost identical to their game counterpart, which is sweet! The level was short however, and I know that the metroid games have small coridors, but I was dying all the time on the walls. The boss was also very cool. However, when you had to escape the level, Samus should probably turn around and face the other direction, so you are not running backwards.
In response to Zycyzyx on
August 25, 2008 at 6:21pm
This level is pure awsomeness, (if that is a word). You should diffinetly do more of these levels. I also found out it's almost mandatory to use the ship designed for the level, because of the spread. So, nice job. I also really liked how you had the explosion graphics under the enemies when they were destroyed.
In response to Body Wars on
August 24, 2008 at 11:02pm
I don't know why the level title shifted in the picture. I made sure they were centered and saved that way. oh well
Here's L3-S3: As you make your way right before your base, a huge Spartan class battleship appears on the horizon. Realizing it is too late, you decide to wipe out every last trace of the virus and anything that is corrupted.
I will probably re-update this stage to fix the picture.
In response to Body Wars on
August 24, 2008 at 11:00pm
I don't know why the level title shifted in the picture. I made sure they were centered and saved that way. oh well
Here's L3-S2: Continuing toward your base you realize now that all of your fellow ships and military have been corrupted by the viruses. You now head straight toward your base, fearing the worst.
I will probably re-update this stage to fix the picture.
In response to Body Wars on
August 24, 2008 at 10:58pm
I don't know why the level title shifted in the picture. I made sure they were centered and saved that way. oh well
Here's L3-S1: After you defeated the giant virus from getting inside, your radio to headquarters had been cut off. You quickly decide to head into the nervous system on your way to your base before it is too late.
I will probably re-update this stage to fix the picture.
In response to Body Wars on
August 20, 2008 at 10:29pm
Originally they were supposed to be longer. However, after I was done I noticed they were kind of short. Since I didn't really want to remake and combine the stages into one, I just left it. I do plan to go back and make them all longer eventually. In fact, I am doing that from now on with the newer ones.
In response to Versioning on
August 20, 2008 at 10:26pm
Nice! I was wondering about what to do when you have a newer/updated version, without the hastle of having the older one deleted and all the posts with it.
Suprisingly, I have been playing and messing around with everything. Editing is fun and all, but sometimes you just need to take a break and play some campain. I am still trying to unlock everything anyways lol.
Yeh they weren't showing up in the uploads page either, until they were on the depot page. Everything is working now though, and the issue with the artist name was fixed when I switched wii numbers to the one I uploaded them with.
I just finished this level on pilot, whew, took me awhile, great job everyone. If you ever intend to do another one, just let me know, I would be glad to help in anyway.
Wow, where do I begin lol. I play a lot of Metal Slug, Touhou Project games, Kenta Cho games, Warning Forever, Return To Sector 9, Fraxy, and a bunch of NES, SNES shooters, and run and gun type games. If any one really once a challenging, simple, old game, play Silver Surfer on NES, and just try to beat one of the levels lol.
The ship fires slowly out of the top and bottom. This is for activating switches and turning off traps. The level is meant for one player, so I didn't bother making a second player version.
The idea of Dodg'em is to manuver the ship through obstacles and traps until you get to the end and you fight a large boss with an upgrade. i have many ideas for new traps and hazards, but for now I wanted to put out a small demo.
No I have them hidden. I forgot you could do that.
Mods, can you please delete all older versions.
Mods, can you please delete all older versions.
Mods, can you please delete all older versions.
Mods, can you please delete all older versions.
Mods, can you please delete all older versions.
Mods, can you please delete all older versions.
Mods, can you please delete all older versions.
Mods, can you please delete all older versions.
Mods, can you please delete all older versions.
Mods, can you please delete all older versions.
Ok, I am the biggest idiot. I completely forgot to fix the hitbox on all the ships. I have fixed the issue, and they will be updated whenever I can update next.
Ok, I am the biggest idiot. I completely forgot to fix the hitbox on all the ships. I have fixed the issue, and they will be updated whenever I can update next.
Ok, I am the biggest idiot. I completely forgot to fix the hitbox on all the ships. I have fixed the issue, and they will be updated whenever I can update next.
Ok, I am the biggest idiot. I completely forgot to fix the hitbox on all the ships. I have fixed the issue, and they will be updated whenever I can update next.
Ok, I am the biggest idiot. I completely forgot to fix the hitbox on all the ships. I have fixed the issue, and they will be updated whenever I can update next.
There is a slight issue during the middle part of the level where the ship doesn't turn as the screen does. I can't believe I didn't catch that. Anyways, I have fixed the issue, and it will be changed whenever I update again.
Pretty nice. I liked the overall feel of the level, even though I could never get to any of the powerups, can you even break the rocks that are above them, I tried and it seems like they are just invincible. The end boss was cool, though if you don't have extra lives, you will just die on the final part.
Much better than the original. Very good, just watch how many bullets you will have on the screen when your ship builds up to much, the frame rate might drop.
Everything was good about the level, until I got to the multiple areas where you had so many clustered eyes that the framerate dropped lol. That, and length was kind of long. But the concept was still cool.
Wow, just like your first level, this one is top notch. The only thing that threw me off was in the very beginning I got taken out, because I didn't see the arrows lol.
Well, I have to say that this reminded me so much of the old gameboy game. I really liked your level of detail and accuracy in matching the level and enemies to their counterpart.
Just finished playing your level. It seems kind of baren. You should probably incorporate a variety of enemies, just to mix things up.
Nice level! Reminds me so much of geometry wars, the way you incorporated all the enemies from the series was good too.
The graphics on the level look almost identical to their game counterpart, which is sweet! The level was short however, and I know that the metroid games have small coridors, but I was dying all the time on the walls. The boss was also very cool. However, when you had to escape the level, Samus should probably turn around and face the other direction, so you are not running backwards.
This ship is practically mandatory for the level. Excellent job.
This level is pure awsomeness, (if that is a word). You should diffinetly do more of these levels. I also found out it's almost mandatory to use the ship designed for the level, because of the spread. So, nice job. I also really liked how you had the explosion graphics under the enemies when they were destroyed.
This is an update to the original Pioneer X
I fixed the shape, since it wasn't centered, when I first uploaded it.
I don't know why the picture is clipped like that, I made sure it was centered and saved with it in full view.
This is an updated version of the old stage, L1-S1
I will pobably re-update this stage again too fix the picture.
I don't know why the picture is clipped like that, I made sure it was centered and saved with it in full view.
This is an updated version of the old stage, L1-S2
I will pobably re-update this stage again too fix the picture.
I don't know why the picture is clipped like that, I made sure it was centered and saved with it in full view.
This is an updated version of the old stage, L1-S3
I will pobably re-update this stage again too fix the picture.
I don't know why the picture is clipped like that, I made sure it was centered and saved with it in full view.
This is an updated version of the old stage, L2-S1
I will pobably re-update this stage again too fix the picture.
I don't know why the picture is clipped like that, I made sure it was centered and saved with it in full view.
This is an updated version of the old stage, L2-S2
I will pobably re-update this stage again too fix the picture.
I don't know why the picture is clipped like that, I made sure it was centered and saved with it in full view.
This is an updated version of the old stage, L2-S3
I will pobably re-update this stage again too fix the picture.
I don't know why the level title shifted in the picture. I made sure they were centered and saved that way. oh well
Here's L3-S3: As you make your way right before your base, a huge Spartan class battleship appears on the horizon. Realizing it is too late, you decide to wipe out every last trace of the virus and anything that is corrupted.
I will probably re-update this stage to fix the picture.
I don't know why the level title shifted in the picture. I made sure they were centered and saved that way. oh well
Here's L3-S2: Continuing toward your base you realize now that all of your fellow ships and military have been corrupted by the viruses. You now head straight toward your base, fearing the worst.
I will probably re-update this stage to fix the picture.
I don't know why the level title shifted in the picture. I made sure they were centered and saved that way. oh well
Here's L3-S1: After you defeated the giant virus from getting inside, your radio to headquarters had been cut off. You quickly decide to head into the nervous system on your way to your base before it is too late.
I will probably re-update this stage to fix the picture.
Originally they were supposed to be longer. However, after I was done I noticed they were kind of short. Since I didn't really want to remake and combine the stages into one, I just left it. I do plan to go back and make them all longer eventually. In fact, I am doing that from now on with the newer ones.
Nice! I was wondering about what to do when you have a newer/updated version, without the hastle of having the older one deleted and all the posts with it.
Suprisingly, I have been playing and messing around with everything. Editing is fun and all, but sometimes you just need to take a break and play some campain. I am still trying to unlock everything anyways lol.
Yeh they weren't showing up in the uploads page either, until they were on the depot page. Everything is working now though, and the issue with the artist name was fixed when I switched wii numbers to the one I uploaded them with.
NVM, fixed the issue it was just the wii number.
NVM, fixed the issue it was just the wii number.
NVM, fixed the issue it was just the wii number.
NVM, fixed the issue it was just the wii number.
NVM, fixed the issue it was just the wii number.