Okay, I pretty much own both of those. I'm a huge spore fan and gombessa is right in my opinion, spore can be finicky at times but its still good. Little big planet is a great game, I have it for the ps3,unlike most of the creation games I've played Little Big Planet has awesome, smooth, and brilliant mechanics. Also that Wario Ware DIY looks pretty awesome, gonna take a look into that.
In response to Aura-X on
January 6, 2010 at 9:39pm
I don't intend this to sound stuck up or anything like that but is the name based off of my level or something, I know I had used that name in my level. If you had this out before my level I'm terribly sorry, I hadn't even known. Anyway 5!
I see your point, there is no length needed nor is there an exact amount of detail needed. Most of all this is supposed to give people some what motivation to make a Christmas BW level.
Since this is another "Successful" Blast Works X-mas coming up, I thought why not create a challenge. The challenge is to create something Christmas themed. I will explain the rules later on. Basically there you can enter it for the fun of it, or enter to win. Of course I have nothing to give for an award but that's not a reason to participate XD.
-Rules
+The ORIGINAL creation must be entered by the 24th ( The main creation must be entered by X-mas eve, version fixes and stuff do not count against you)
+Just in case, no offending a group of people or someone, and keep the level appropriate, children do play here. (If something offends you P.M. me)
+The creation must be X-Mas themed, any sort of genre is fine. (Things like Z-Day would be aloud with certain changes, AKA adding Christmas theme to it)
+There are no judges, people will vote for the best creation for the category, and people, please don't just look at how it looks, base on other things too.
+Cooperation levels are accepted.
-Categories
+There are 4 categories to win in, Overall Best, Most Artistic, Best Gameplay, Best Idea.
-Side notes:
+Polls will be opened OFFICIALLY on the 26th, the Winners will be elected through January 1st, 2nd, and 3rd.
+If you have any questions post here, and the question will be answered soon.
For the story of Star Jump: Aura X please go to the first version. (Name: Star Jump, ID 11424)
-Version Fixes:
*The Boss and Miniboss fights have been tweaked! (YES! FINALLY) On the previous versions I had "forgotten" to test before posting (tsk tsk tsk :/) This version has been tweaked and tested fully.
-Side Notes:
*Please use the X-plorer ship, the level is built around it.
*There are tips on the final boss on the orriginal Aura X Star Jump post. To save time I will sum it up. Watch the color change of the bullet pattern to know when you can stop moving around, the bullets will target your 4 times or for 4 phases (play the level and you'll understand)
*Finally, my first complete level! This version will be my debut of this level. I plan on adding more then moving on to another project. I will not rush my current project and take the time necessary to add to the level. When I'm finished with this project, it should be longer than is now. To wrap this up the level will be updated when needed, if you find a bug let me know.
>I hope you enjoy, the tweaked version (;D)
-Lobob
In response to SJv2 on
December 6, 2009 at 12:33am
Story and others can be found on the previous post of Star Jump Aura X Version (Version 1 post id: 11424)
-Version Fixes:
* The mechanoid (mini boss) now has no pickup-able items
* The Boss should show up on screen
-Side notes:
I forgot twice (ARGH!) to test these levels before posting. Luckily, I'm 98% sure the boss is fixed (:/). Please use the X-Plorer ship (level has been built around the ship) I hope you enjoy the level and [please] forgive me on my mistakes.
In response to Star Jump on
December 5, 2009 at 5:13pm
Star Jump (The Remake): Aura X Version
-Story:
*In 2059 a 1 man shuttle was made called the X-Plorer after Astrologist found what looked like a pink star. This ship was then sent in that direction and later the "Pink Star" was classified as an aura, a high ratioactive gas of life. After the discovery expansion to the auras began and one of the auras, Aura X transformed into a live planet, then colonization came to that planet.
*4 years later at a space station a solar system away from Aura X, you are being trained for a new Colonization Protection Fleet, when a disturbing message from Aura X is recieved. It appears Aura X is under attack by pirates. So you being the best of the trainees, is sent to defend the planet until help arrives. Unfourtently the only open ship is the X-Plorer...
-Version Fixes:
*A set of enemies have been added and no random enemies.
*Title Screen
*An official ship
*More enemies
-Personal Note:
I had been wanting to remake my first level for some time now. Obviously I was haunted at the horribleness of the previous Star Jump, and I realized I need to focus on the basic gameplay of Blast Works instead of my other Side Scroller, First Person Shooter stuff. A little Side Note/Hint, on the final boss, becareful of his shots. There are 4 phases to the bullet, all four of them will target you. A way to avoid them is to watch the color change. The Color starts from Teal then goes to Green (possibly orange), then orange (or green), then yellow.
Enjoy! :D
-Lobob
In response to X-plorer on
December 5, 2009 at 4:56pm
This is the official ship for Star Jump: Aura X version (the new one, available for download today)
-This Version X-plorer fixes:
*The 4 way bullet, now the fourth bullet can be seen and used
I might be able to help, but it depends. Did you forget where the button is to upload images or is it just not working? If you don't know where go to the create and share tab and go to images, there should be an upload button to the right, after that it should be pretty straight foward.
In response to SMLIItNC5 on
November 21, 2009 at 12:44am
Well I added to the mega level. I know its a suckish creation compared to every one elses but I wasn't exactly focusing on looks. Part of this tought me what I need to do to make a "real" boss, and part of it was just fun and getting back into Blast Works. I hope you enjoy!
Okay so I was recently playing UT3 which I learned is actually pretty fun, and I wanted to know from all of the first person shooters, what is your favorite gun? Mine is the Flak Cannon, the models have looked pretty dumb in the unreal series but its a classic, running up to enemies and blowing em into bits. That's the way I roll (XD)
I would like more freedom with G.A. I mean the latest patch was okay but they need more for G.A, that 8 acts 3 goals stuff is way to small. I'd like something that would allow you to trigger a door inside of an act and not have to switch acts just to open a door.
I don't know if the wii will have a decline after this thing comes to stores, and there is no guarantee that the system will actually come out, there might be issues that Microsoft will run into along the process of building. Think back to the Duke Nukem game, I'm not exactly sure, but it was something Duke Nukem Forever (or something like that) anyway, my point is that the game was SUPPOSED to be awesome but they ended up dropping it. The same might happen for this.
Spore like Gamer created is a growing community, spore has its bugs and issues and I would like to hear what you guys (who play spore) would like to see in the next path.
Welcome to the Works Dudeman, I haven't been on in a while so sorry for the late welcome, but I can tell you that the Megafile has the extra sounds. All you need to get it is a SD card and a SD card reader (at least the way i did it) I think they give you a SD Card for free with purchase of the WII, I'm not sure its been at least a year.
In response to SMLIItNC3 on
November 7, 2009 at 1:08pm
Sorry about the long breaks guys :(, I needed some time away from blast works. Anyway, I plan on adding to this level when 5aka gets done (that is if theres room).
In response to SMLIItNC1 on
July 29, 2009 at 1:14pm
Okay, just to get this straight for me. We add in a boss fight and then post it? I might be able to get the 2nd part of this out by this weekend, earlier this summer I was making stuff for the 2nd Mega Level but lost interest and took a small break from BW. Also, if anyone is in need of movements or anything like that P.M me and I'll see what I can do. :D
Well I may seem late on this, but I will gladly help.. I've kinda slipped away from BW and Gamercreated.com but I would help with creating some basic or maybe advanced movements by request maybe? I dunno, but if you guys need a helping hand my hand is ready to help :D.
I was thinking about something today. I think we should add more cooperation levels, like Mega-Level, but maybe themed. I don't mean exactly any time soon. I realize that there's the Mega-Level in progress, but I just want to see what other people would think about this.
Hmmm. I'd say go look up some Chinese/ Japanese mythology. Or use your imagination, make a figure of a human and try to mutate it, you know, give it 3 heads. I dunno, just use your imagination
In response to MEGA LEVEL on
May 2, 2009 at 12:57pm
That's a really good idea. I think the mega level ship should have like a little tiny explosion bullet, so participants get more freedom with bullets; though, participants will have to add more power to the pawds they would put in (I think they still have them). The explosion bullet so people can pickup power ups and stuff like that; I think this Mega Level is going to turn out well.
In response to MEGA LEVEL on
May 2, 2009 at 12:44pm
yeah, that is a good idea. I was thinking to have them shoot the answers and if they shot the wrong one they would get obliterated. I dunno I think I'm going to go towards the boss idea; there will be a lot of Blast Workers playing this, and if I do add in the quiz it might be a little boring. I didn't see your comment above the most recent one, but yes that's my exact plan on what to do.
11:47am: Hmmm I've already done some thinking and I have all my ideas ready. Just need to get to work on the mini-level when I'm finished unpacking. This is going to turn out way better than I expected.
In response to MEGA LEVEL on
May 2, 2009 at 12:19pm
Hmmm, on second thought that will be a hard thing to do. I'm suspecting the ship will be like last time, 3 beams or more. I'll get another idea up instead, I think that my idea would be good for its own level. I did have a boss idea for my dread beta level but that might prove useful in this game. I'll try my best on back grounds but what I'm mainly concentrated on is this boss. I'll be getting to work on that as soon as I get everything unpacked.
In response to MEGA LEVEL on
May 2, 2009 at 12:11pm
Mini, perfect. In which case my mini level won't take to long. I guess I'll send it to you Gryzor and you can add it in. My idea was a BW Trivia. See how much players know about other things on the depot.
In response to MEGA LEVEL on
May 1, 2009 at 6:15pm
I'll try to do my own project, but I'm not saying I can get it out by the time this is published. I do have an idea though. Just to make sure, you can make artwork or some kind of mini-game right?
In response to MEGA LEVEL on
May 1, 2009 at 6:11pm
Ah, OK. I know how you feel, you can go buy a key board with a USB connector and plug it into your Wii. Still, if there's anything I can help you with I would be glad to.
In response to MEGA LEVEL on
April 30, 2009 at 8:00pm
I could help you Axiege. I don't think I'll be able to do a solo project though. I could help you with making the objects or certain movements you might need on an enemy.
In response to MEGA LEVEL on
April 27, 2009 at 6:22pm
So about this...I'm sorry but I don't think I can do this mega level =(, to many things have come up like moving into a new house and other stuff that I didn't think would happen. If we do another mega level I hope I can get stuff done for that.
In response to Marine2 on
April 3, 2009 at 10:18am
@Danielo944: The level isn't done yet but the beta is out. Its Dread Beta, sometime soon I will be re posting it so some of the bugs are fixed. I'll need to fix this guy up, in the level the bullet makes the game lag.
In response to MEGA LEVEL on
March 30, 2009 at 4:37pm
I haven't been on top of this either, I haven't been on for much recent updates. I'm more busy with my life its self than blast works, and all I've done is make my stuff for Dread.
In response to Dread beta on
March 30, 2009 at 4:33pm
yea I'm thinking about doing that. I never tested it before loading it up ( I often forget :[ ) So I need to make some changes and I want to continue with adding more to it.
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Being a male wearing girl pants or skinny jeans :/
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-Rules
+The ORIGINAL creation must be entered by the 24th ( The main creation must be entered by X-mas eve, version fixes and stuff do not count against you)
+Just in case, no offending a group of people or someone, and keep the level appropriate, children do play here. (If something offends you P.M. me)
+The creation must be X-Mas themed, any sort of genre is fine. (Things like Z-Day would be aloud with certain changes, AKA adding Christmas theme to it)
+There are no judges, people will vote for the best creation for the category, and people, please don't just look at how it looks, base on other things too.
+Cooperation levels are accepted.
-Categories
+There are 4 categories to win in, Overall Best, Most Artistic, Best Gameplay, Best Idea.
-Side notes:
+Polls will be opened OFFICIALLY on the 26th, the Winners will be elected through January 1st, 2nd, and 3rd.
+If you have any questions post here, and the question will be answered soon.
of 8 badges
-Version Fixes:
*The Boss and Miniboss fights have been tweaked! (YES! FINALLY) On the previous versions I had "forgotten" to test before posting (tsk tsk tsk :/) This version has been tweaked and tested fully.
-Side Notes:
*Please use the X-plorer ship, the level is built around it.
*There are tips on the final boss on the orriginal Aura X Star Jump post. To save time I will sum it up. Watch the color change of the bullet pattern to know when you can stop moving around, the bullets will target your 4 times or for 4 phases (play the level and you'll understand)
*Finally, my first complete level! This version will be my debut of this level. I plan on adding more then moving on to another project. I will not rush my current project and take the time necessary to add to the level. When I'm finished with this project, it should be longer than is now. To wrap this up the level will be updated when needed, if you find a bug let me know.
>I hope you enjoy, the tweaked version (;D)
-Lobob
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-Version Fixes:
* The mechanoid (mini boss) now has no pickup-able items
* The Boss should show up on screen
-Side notes:
I forgot twice (ARGH!) to test these levels before posting. Luckily, I'm 98% sure the boss is fixed (:/). Please use the X-Plorer ship (level has been built around the ship) I hope you enjoy the level and [please] forgive me on my mistakes.
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-Story:
*In 2059 a 1 man shuttle was made called the X-Plorer after Astrologist found what looked like a pink star. This ship was then sent in that direction and later the "Pink Star" was classified as an aura, a high ratioactive gas of life. After the discovery expansion to the auras began and one of the auras, Aura X transformed into a live planet, then colonization came to that planet.
*4 years later at a space station a solar system away from Aura X, you are being trained for a new Colonization Protection Fleet, when a disturbing message from Aura X is recieved. It appears Aura X is under attack by pirates. So you being the best of the trainees, is sent to defend the planet until help arrives. Unfourtently the only open ship is the X-Plorer...
-Version Fixes:
*A set of enemies have been added and no random enemies.
*Title Screen
*An official ship
*More enemies
-Personal Note:
I had been wanting to remake my first level for some time now. Obviously I was haunted at the horribleness of the previous Star Jump, and I realized I need to focus on the basic gameplay of Blast Works instead of my other Side Scroller, First Person Shooter stuff. A little Side Note/Hint, on the final boss, becareful of his shots. There are 4 phases to the bullet, all four of them will target you. A way to avoid them is to watch the color change. The Color starts from Teal then goes to Green (possibly orange), then orange (or green), then yellow.
Enjoy! :D
-Lobob
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-This Version X-plorer fixes:
*The 4 way bullet, now the fourth bullet can be seen and used
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11:47am: Hmmm I've already done some thinking and I have all my ideas ready. Just need to get to work on the mini-level when I'm finished unpacking. This is going to turn out way better than I expected.
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Ah, OK. I know how you feel, you can go buy a key board with a USB connector and plug it into your Wii. Still, if there's anything I can help you with I would be glad to.
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