I think the file size for Dreamcast games would be too big for the Virtual Console and they would probably take forever to download anyway, but that doesn't mean I wouldn't love to see it happen.
Soul Caliber, Sonic Adventure, SF Rush 2049, Power Stone 2, Jet Grind Radio, Shemnue, so many memories. I still can't forget the first time I saw Sonic running away from that killer whale, or the first time I tried out Kilik.
Alright, I'm severely dating myself here, but it was either SNAFU, Astrosmash, BurgerTime, or Advanced Dungeons & Dragons for the Intellivision. Probably Astrosmash. They were from a simpler time...
In response to Comedian on
January 14, 2009 at 10:11am
TDKR, now there's a movie adaptation I'd love to see. I was a Marvel fanboy growing up, but you have to give credit where credit's due. It just doesn't get much better than these two books.
Anyway, at second glance, I have to give you props for how round the shape is. Way better than 12 sides!
The only Touhou game I've really heard of was "Shoot the Bullet," but I've only seen screenshots and a couple of videos. Nasty looking beast of a game though. I think the toughest shooters I've played were probably Radiant Silvergun and Ikaruga, but I'm sure they're way under these games in difficulty. The Touhou games are only for PC, right?
In response to D.K. 25m on
January 8, 2009 at 3:37pm
@vaati: I spent a lot of time on the camera, so I'm surprised to hear it didn't work for you. Were you using the mario ship? I can imagine some larger ships (or ships without adjusted hitboxes) may have some problems getting through. I just downloaded to check, and everything seems to be fitting through fine.
Good point about the Hammers; they are rather tricky. I was going back and forth on making them shoot back at you before the pickup, but I left the bullets active to give the level a bit more challenge. Rest assured, you can outmaneuver them with some practice. If I ever update this level, perhaps I will only include the hammers as powerups.
Disclaimer: as noted above, the title screen kills you. Apologies; I built it in the enemy editor thinking I was in the shape editor (it was a long night), and didn't want to do it all over again. Fortunately, it's pretty easy to dodge, but be warned!
In response to ZombieDemo on
January 6, 2009 at 8:52pm
Just finished playing it. I like how the camera pans out in the beginning to see this massive hoard coming at you. Good stuff.
There's so much potential here, so I can't wait to see how this turns out. Glad to hear the chainsaw will make an appearance! Perhaps giving each character a different starting weapon may be neat too, adding some replay value.
IV was V'd for several reasons, the least of which being that it has nothing to do with indecent objects strapped to balloons. Also, it might not be the most exciting to play, but the art design is still top notch!
In response to ZombieDemo on
January 5, 2009 at 9:09am
I'd be happy to see a chainsaw powerup, even if it might have range issues. It could perhaps make the level even more exciting and even terrifying if you need to go in close for the kill. Looking forward to playing this soon!
In response to BW NewYear on
January 3, 2009 at 9:40pm
Thanks for the feedback folks! And good point about the plague; if the black death doesn't add extra incentive to finish the level, I don't know what will.
As far as any ship recommendations go, the level plays fairly well balanced with the standard campaign ships; however for a little extra holiday flare, I'd suggest the following:
How unexpectedly simple! I only wish I knew this weeks ago...oh well. I guess one of the fun parts about this game is learning from your previous mistakes. Kudos!
In response to DodgemDemo on
January 2, 2009 at 11:05am
I love the style of this level; kinda cell-shaded. It's also great to see levels like this with a greater focus on agility than on bullet strength. Can't wait to see the end result!
In response to DK Mario on
January 2, 2009 at 9:21am
Good Point lobob, I like that mario too! I think Darkmire's Mario was the one that appeared on the NES version, while jumpforever's was for the arcade (or perhaps I have them mixed up... it was so many years ago since I've seen them both).
A quick search reveals quite a few Marios posted to the site, and they all look relatively similar in size (I'm a big fan of the paper and raccoon Marios). I wonder how many of them will fit with the level.
Does anyone know a surefire way to make a level's title screen the image that is posted on the depot? I'm not too sure how the image gets picked. Sorry if this question has already been answered somewhere, but I couldn't find anything using the search option.
In response to BW NewYear on
December 31, 2008 at 10:00pm
Hi All, this is just a fun little countdown to New Year's. I also want to mention that there are a total of 2009 points to get in the level, so try to get them all!
In response to IndianaJLv on
December 22, 2008 at 11:42pm
Argh, every time I miss the revolver I get chased by the bats all over the screen before running straight into a snake. The whip is cool, but that gun is a lifesaver. Great level idea, and love the sound too!
In response to BodyWarsX1 on
December 22, 2008 at 7:50pm
This was a lot of fun all together. To think that all of that stuff is inside of us! Then again, maybe this person was sick from swallowing all those "Body Wars" signs...
In response to DK Mario on
December 22, 2008 at 9:50am
I also want to give proper credit to jumpforever, as that version of the ship (the August 14th version) is the actual look of Mario as he appeared in the original Donkey Kong, and acted as an inspiration for my design. Jumpforever's ship works sizewise with this level as well and fires bullets differently, so this ship might also be worth a download for a different take on the level. You can reach this ship with the link below:
Great work all around, and a special nod to the power-up cage system. I don't think I've played level yet where the weapons were so easy to stack.
I think the file size for Dreamcast games would be too big for the Virtual Console and they would probably take forever to download anyway, but that doesn't mean I wouldn't love to see it happen.
Soul Caliber, Sonic Adventure, SF Rush 2049, Power Stone 2, Jet Grind Radio, Shemnue, so many memories. I still can't forget the first time I saw Sonic running away from that killer whale, or the first time I tried out Kilik.
Alright, I'm severely dating myself here, but it was either SNAFU, Astrosmash, BurgerTime, or Advanced Dungeons & Dragons for the Intellivision. Probably Astrosmash. They were from a simpler time...
TDKR, now there's a movie adaptation I'd love to see. I was a Marvel fanboy growing up, but you have to give credit where credit's due. It just doesn't get much better than these two books.
Anyway, at second glance, I have to give you props for how round the shape is. Way better than 12 sides!
Sorry, is Stick Santa balancing on stilts or doing Tai Chi? Either way, its making me laugh.
The only Touhou game I've really heard of was "Shoot the Bullet," but I've only seen screenshots and a couple of videos. Nasty looking beast of a game though. I think the toughest shooters I've played were probably Radiant Silvergun and Ikaruga, but I'm sure they're way under these games in difficulty. The Touhou games are only for PC, right?
this book is one of my absolute favorites. Looking forward to the movie release!
Still fun while the demo lasts! The enemies present a decent challenge, so this is definitely a solid start.
@vaati: I spent a lot of time on the camera, so I'm surprised to hear it didn't work for you. Were you using the mario ship? I can imagine some larger ships (or ships without adjusted hitboxes) may have some problems getting through. I just downloaded to check, and everything seems to be fitting through fine.
Good point about the Hammers; they are rather tricky. I was going back and forth on making them shoot back at you before the pickup, but I left the bullets active to give the level a bit more challenge. Rest assured, you can outmaneuver them with some practice. If I ever update this level, perhaps I will only include the hammers as powerups.
Disclaimer: as noted above, the title screen kills you. Apologies; I built it in the enemy editor thinking I was in the shape editor (it was a long night), and didn't want to do it all over again. Fortunately, it's pretty easy to dodge, but be warned!
Just finished playing it. I like how the camera pans out in the beginning to see this massive hoard coming at you. Good stuff.
There's so much potential here, so I can't wait to see how this turns out. Glad to hear the chainsaw will make an appearance! Perhaps giving each character a different starting weapon may be neat too, adding some replay value.
IV was V'd for several reasons, the least of which being that it has nothing to do with indecent objects strapped to balloons. Also, it might not be the most exciting to play, but the art design is still top notch!
I'd be happy to see a chainsaw powerup, even if it might have range issues. It could perhaps make the level even more exciting and even terrifying if you need to go in close for the kill. Looking forward to playing this soon!
Champagne bottle - for use with celebrations, well-wishes, and the following level:
http://www.blastworksdepot.com/games/blastworks/7834
and yes... it shoots bubbles.
Thanks for the feedback folks! And good point about the plague; if the black death doesn't add extra incentive to finish the level, I don't know what will.
As far as any ship recommendations go, the level plays fairly well balanced with the standard campaign ships; however for a little extra holiday flare, I'd suggest the following:
http://www.blastworksdepot.com/games/blastworks/7878
How unexpectedly simple! I only wish I knew this weeks ago...oh well. I guess one of the fun parts about this game is learning from your previous mistakes. Kudos!
I love the style of this level; kinda cell-shaded. It's also great to see levels like this with a greater focus on agility than on bullet strength. Can't wait to see the end result!
Good Point lobob, I like that mario too! I think Darkmire's Mario was the one that appeared on the NES version, while jumpforever's was for the arcade (or perhaps I have them mixed up... it was so many years ago since I've seen them both).
A quick search reveals quite a few Marios posted to the site, and they all look relatively similar in size (I'm a big fan of the paper and raccoon Marios). I wonder how many of them will fit with the level.
Hi all,
Does anyone know a surefire way to make a level's title screen the image that is posted on the depot? I'm not too sure how the image gets picked. Sorry if this question has already been answered somewhere, but I couldn't find anything using the search option.
Thanks!
Hi All, this is just a fun little countdown to New Year's. I also want to mention that there are a total of 2009 points to get in the level, so try to get them all!
Great concept, and thanks for the extra lives! I like the breakable barriers.
Argh, every time I miss the revolver I get chased by the bats all over the screen before running straight into a snake. The whip is cool, but that gun is a lifesaver. Great level idea, and love the sound too!
This was a lot of fun all together. To think that all of that stuff is inside of us! Then again, maybe this person was sick from swallowing all those "Body Wars" signs...
yes please!
I liked this level, it was more challenging than it initially let on. In some areas, the bullets really sneak up on you.
I also want to give proper credit to jumpforever, as that version of the ship (the August 14th version) is the actual look of Mario as he appeared in the original Donkey Kong, and acted as an inspiration for my design. Jumpforever's ship works sizewise with this level as well and fires bullets differently, so this ship might also be worth a download for a different take on the level. You can reach this ship with the link below:
http://www.blastworksdepot.com/games/blastworks/4767
This ship was built for use with the DK 25m level below:
http://www.blastworksdepot.com/games/blastworks/7588
Some areas in this level are a bit of a tight squeeze, so be sure to use a small ship! The Mario ship below is able to fit through everything.
http://www.blastworksdepot.com/games/blastworks/7589
yeah, I know, this isn't the prettiest looking ship out there; all of my energy went into making the level to go with the ship.
http://www.blastworksdepot.com/games/blastworks/7544
On the plus side, the ship's size and bullet strength go with the level pretty well.
Note: I designed this level to work best with the size and bullet strength of the Sp.Harrier ship found here:
http://www.blastworksdepot.com/games/blastworks/7545
Not the most artistic of renderings, but I hope people have fun with it.
Enjoy!