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What the crud.

I just finished designing in my head a BW font called Onyx 4X4. And it looks eerily similar to this.

Man, that is just too weird.

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Yeah, the title screen is pretty darn spiffy. This is some very awesome, creative level creation, and pretty challenging too. Also, the whole chainsaw thing shows how Blastworks can have close range combat, and is giving me some serious ideas...

Great sense of desperation throughout, with the slow shot rate and all, not being able to kill everything and often making it through an area with a swarm on your tail.

Oh yeah, the police car was a very nifty feature. Your levels always have such cool environmental touches like that.

A few things:

First, I wonder if there's any way to have some more secure anti-stacking measures? I mean, a single little optional removal point isn't going to stop  everyone... Perhaps more upgrade-based, with walls between powerups... Although that would sorta interrupt the design of the level...Meh, I guess there isn't really any way to avoid it. I'm just rambling and taking up space.

Second, what is it with you and headless things? First pretty much all of BlugBorn, now these dogs... Not that it's not a nice touch on either level.

Third, what's all this about you guys and yer fancy-pants "custom movements"? I've found nothing so far to make them with in Blastworks, so I have to ask: How do you guys do it? Am I overlooking something?

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Awesome. I've gotten comments from every blastworker I look up to.

Let me tell you now- Making actual shapes out of pixels can take a surprising amount of time. I started making this with the built in background grid, but it got so large I had to make the wings next to it instead of on it, make my own grid and shrink everything down, then make sure everything was aligned... Plus you need to pretty much completely re-think whatever you're translating and second-guess what the designers where originally thinking...

...Y'know, this thing is really pretty weak. I've already made some tweaked versions of it's bullet pattern, I'm thinking I'll let the user decide which one to use for the level they're going to try the ship in.

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...

I'll say it again:

You know you've made something good when that happens.

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Ha ha! Thanks. That's rather gratifying.

I mean, you know you've made something good when that happens.

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I've tried to make this ship as close to the original as possible-It has nearly pixel-perfect proportions but has been translated from actual pixels into basic shapes. Of course, I've had to mess with a couple things for aesthetic reasons...

In BlastWorks terms It's not the smallest ship, nor is it really all that powerfull,but I've managed to beat Gryzor's "Zp" with it, somehow.

I hope to eventually make a/several condensed The Guardian Legend-based levels for it with what enemies I can re-make withBW's limited preset motions.

Also, should you come across this game on a cartridge or online, entering the code "TGL" in the passwordentry screen will put you in a shooter-only mode that bybasses all the labyrinth stuff. Usefull for comparing between this andthe actual ship.