In response to VT-Rick on
February 16, 2011 at 6:04pm
these ships looks awsome!!! the likeness is great, why dont you make a level for them?!!!
i know im a little late. but i had to write this......
hope someday you might read it..........
In response to mtroPolice on
October 16, 2010 at 4:15pm
...its been a while.....
i planned to upload this level earlier but.......
so here it is..... its manly inspired by axieges level "zenith" and movies like blade runner or metropolis........
try to keep it little in memory usage.....however, some slowdowns occur here and there (again.......)
hope you people enjoy!!!
USE SHIP: SPRINTER
In response to Epoch SNES on
April 8, 2010 at 10:23pm
ouch, how could i not have seen this for five days......? in fact i saw it earlier but somehow miss to take a closer look....
looks really great ! (beat me, but i didnt play the game until today...)
In response to BARNSTORM on
April 8, 2010 at 10:10pm
thank you very much for that offer Ult............thats nearly too much to ask for.....
and for now i dont know any move i could wish for.... with your two movement-gifts and some others from the depot i hav a lot of new opportunities to combine them!!!
and if you could spare your other moves you write about that would be more than awsome!!!!
if i am making a new lvl and think i need some special movem. i will surely get back to you with pleasure!!!....
wait, while im writing this i remember my 3rd mini-level i started simultaniously with the 2nd one, and get stucked because of movem.-shortage....
the moves i would need, would be that 2 ground-moves (from the original game) but in opposite directions (going right and stopping) if thats possible with the m-editor in any way....(i think Gryzor did something like that in an "core like"-enemy that would open itselfs up in all directions)
but there is no need to hurry.... i currently making a level manly basedon the movies Blade Runner and Metropolis AND Axiege s ZENITH....! and that will have a few of your down moves in it surely...
ps: whats going on at WarioWare DIY ?
In response to myfloor... on
April 8, 2010 at 8:31pm
he he, funny you notice that n8BitMan. actually i had an education in "drawing building-blueprints"(dont know an english word for it) with a cad-program a couple of years ago (didnt use this knowledge since then......)
somehow i got this idea of building a 3D model of my room for a longer time.......
ps:maybe i will "hide" this shape in near future like i did to some other works of mine. because a lot of my earlier uploads disappears at my "more of this author"-site......
so nontheless(?), thanks for your comments!!!
........................your grandmother and you built that? he he he, thats cool.!!
i saw it allready in its full "pseudo 3D" beauty (does not play any level with it though) and you created a very great ship once again..!!!
now i must go to your other two new ships and mark them for download again ..... last time somehow dident work out.....
anyway congratulation for all three of them!!
In response to BARNSTORM on
April 7, 2010 at 3:23pm
yeah guess so too
in this case it isent that dramatical......
the last time you told me about the hitbox (on my "Braut" ship) i doesnt knew that the position of the bullets is the hitbox too.
PS: am i featured with this..?
you must know i go online only with my wii, and for some reason it dont show me the title-page of gamers created....!
In response to BARNSTORM on
April 5, 2010 at 7:07pm
looked at my ships again.....
the hitbox is just right where it is i think...
i put it a little closer to the *****pit..... you meant that, Axiege? but if it feels wrong do whatever you like with it. i didnt test many hitbox-positions at that ship.... and my feeling with it was quiet good once i noticed where not to be hit.....(does that makes sense...?)
i did put the hitbox in the middle of the ship after i read your post but did not tried it oud in tne level though..... but the bullet looked good (what in fact was the main reason i put the box where it is now.......)
downloaded this enemy in search of new movements.... got your GM arino earlier.
so my question to you is; did you have any other movements you are willing to share?...
you must know i play the pal version and am not able to get this frickin movement editor.......
hope its not too much to ask for and hope to hear from you!!!....
In response to btnBudkat on
March 31, 2010 at 9:11am
every movement i can get makes my blast works save game more valiuable for me!! thank you very much for informing me!!!
so you mean that you allready upload an enemy with custom movement (the tracker)? i go and watch your "more by this artist" site right away......
still playing this level mostly every time im playing/creating with blast works!!!
definatly a level i keep on my actual save game/SD card and on to the next!!!!!
great (hectic) level!!!........
In response to BARNSTORM on
March 31, 2010 at 5:14am
thanks for playing and comment Ult, i´m glad you like it!
i got my problems getting this level as close to my idea of it. it should give you a feeling of flying through some kind of tunnel with "gliding on the surface" enemies attacking you.
and a big ship.......
maybe other gamers let me know what they are thinking? and dont be shy with criticism! i know this level isent perfect, and its allways interesting to hear what you guys are thinking!
In response to BARNSTORM on
March 27, 2010 at 6:42pm
STORY
OUT OF CONTROL = SOME CPU BRAIN
ONLY HOPE = YOU
again my level gets bigger than i wanted it to be.... you will need about 15% of memory for it.... compared to my "ENDZEITT" level a real improve if you ask me...
used several stuff from the depot on this one, like pawds & ending by Gryzor, the galaxy bullet pattern in edited form, alphabet (also a little modified) and some moves by different creators.
so thanks a lot you made this level a little easier for me to build!!!
PS: be a quick reader at the briefing.....
(in germany only?)the game is known as Probotector..... they made robots out of the playable characters..... so i dont know the name of him......Billy?????
In response to Left10-100 on
March 26, 2010 at 3:03pm
thanks a lot Ult, since i play the pal version and wont be able to get the movem.-editor i am more than glad for those enemies!!
maybe anyone else could upload some moves...... that would be great!!
In response to SonicTH2 on
March 7, 2010 at 12:38pm
great level!!! much fun playing it! animations perfect as always..... missed some loopings in the background though..... guess they would be too much for the memory space anyway....
so thanks again for a real fine looking and good playable level!!!
keep up the good work....
In response to btnBudkat on
February 20, 2010 at 8:37am
Ult ,your the man!
i was thinking about asking you to do that.....
maybe you build an enemy that is made of a few parts in the enemy editor and give them different moves.
hoping to hear from you!
In response to ?arielfish on
February 14, 2010 at 12:25pm
thanks for the comments!!
i got all my pixel creations from a mag published here in germany called "gee". they got a themed "doubleside" with pixel-sprites every issue!!!
(this time it were fishes)
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i know im a little late. but i had to write this......
hope someday you might read it..........
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i planned to upload this level earlier but.......
so here it is..... its manly inspired by axieges level "zenith" and movies like blade runner or metropolis........
try to keep it little in memory usage.....however, some slowdowns occur here and there (again.......)
hope you people enjoy!!!
USE SHIP: SPRINTER
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fine job!
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i will give it my best with your new movements......!!!
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and please let me know when you upload the new moves.
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but this here is one incredible detailed ship!!!
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looks really great ! (beat me, but i didnt play the game until today...)
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and for now i dont know any move i could wish for.... with your two movement-gifts and some others from the depot i hav a lot of new opportunities to combine them!!!
and if you could spare your other moves you write about that would be more than awsome!!!!
if i am making a new lvl and think i need some special movem. i will surely get back to you with pleasure!!!....
wait, while im writing this i remember my 3rd mini-level i started simultaniously with the 2nd one, and get stucked because of movem.-shortage....
the moves i would need, would be that 2 ground-moves (from the original game) but in opposite directions (going right and stopping) if thats possible with the m-editor in any way....(i think Gryzor did something like that in an "core like"-enemy that would open itselfs up in all directions)
but there is no need to hurry.... i currently making a level manly basedon the movies Blade Runner and Metropolis AND Axiege s ZENITH....! and that will have a few of your down moves in it surely...
ps: whats going on at WarioWare DIY ?
of 8 badges
somehow i got this idea of building a 3D model of my room for a longer time.......
ps:maybe i will "hide" this shape in near future like i did to some other works of mine. because a lot of my earlier uploads disappears at my "more of this author"-site......
so nontheless(?), thanks for your comments!!!
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ps: please notice that i travelled back in time to send this creation
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i saw it allready in its full "pseudo 3D" beauty (does not play any level with it though) and you created a very great ship once again..!!!
now i must go to your other two new ships and mark them for download again ..... last time somehow dident work out.....
anyway congratulation for all three of them!!
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in this case it isent that dramatical......
the last time you told me about the hitbox (on my "Braut" ship) i doesnt knew that the position of the bullets is the hitbox too.
PS: am i featured with this..?
you must know i go online only with my wii, and for some reason it dont show me the title-page of gamers created....!
of 8 badges
the hitbox is just right where it is i think...
i put it a little closer to the *****pit..... you meant that, Axiege? but if it feels wrong do whatever you like with it. i didnt test many hitbox-positions at that ship.... and my feeling with it was quiet good once i noticed where not to be hit.....(does that makes sense...?)
i did put the hitbox in the middle of the ship after i read your post but did not tried it oud in tne level though..... but the bullet looked good (what in fact was the main reason i put the box where it is now.......)
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never the less one of my favorite ships around......
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is it in 3D ?
stupid question.....im gonna download it anyway and watch for myself....
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i guess thats what makes this level so cool (besides the catchy optics), its quiet "short" but challeging....!
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gotta download me some.....
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so my question to you is; did you have any other movements you are willing to share?...
you must know i play the pal version and am not able to get this frickin movement editor.......
hope its not too much to ask for and hope to hear from you!!!....
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thought i had.....
i must look at those ships again....
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and actually my very first download... i was and still am impressed
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for "BARNSTORM"
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if anybody else out there got custom-made movements....please let me know!
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if anybody else got custom-made movements.....
Please let me know!!!
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so you mean that you allready upload an enemy with custom movement (the tracker)? i go and watch your "more by this artist" site right away......
of 8 badges
definatly a level i keep on my actual save game/SD card and on to the next!!!!!
great (hectic) level!!!........
of 8 badges
i got my problems getting this level as close to my idea of it. it should give you a feeling of flying through some kind of tunnel with "gliding on the surface" enemies attacking you.
and a big ship.......
maybe other gamers let me know what they are thinking? and dont be shy with criticism! i know this level isent perfect, and its allways interesting to hear what you guys are thinking!
of 8 badges
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(color variation of ptx-5.1 / same bullet)
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used a bullet pattern that Gryzor created for his "Synyster" ships slightly edited by me.....
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OUT OF CONTROL = SOME CPU BRAIN
ONLY HOPE = YOU
again my level gets bigger than i wanted it to be.... you will need about 15% of memory for it.... compared to my "ENDZEITT" level a real improve if you ask me...
used several stuff from the depot on this one, like pawds & ending by Gryzor, the galaxy bullet pattern in edited form, alphabet (also a little modified) and some moves by different creators.
so thanks a lot you made this level a little easier for me to build!!!
PS: be a quick reader at the briefing.....
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maybe anyone else could upload some moves...... that would be great!!
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so thanks again for a real fine looking and good playable level!!!
keep up the good work....
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5 stars only for that! cant wait to check the whole level! and it got my letters in it ? that REALLY makes me proud!!!
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i was thinking about asking you to do that.....
maybe you build an enemy that is made of a few parts in the enemy editor and give them different moves.
hoping to hear from you!
of 8 badges
i got the pal version..................................
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i got all my pixel creations from a mag published here in germany called "gee". they got a themed "doubleside" with pixel-sprites every issue!!!
(this time it were fishes)