Community » Users » Dillybar64

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Overly silent. Any music would have helped. Also the levels are too long for how little variation there is in them (things are too recycled). It seems like you spent more time on the backgrounds than the rest of the game and for this it suffered. Yet because of this the backgrounds did end up being fantastic. Nice end boss too.
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While this is very nice, I fail to see what it has to do with Mystical Ninja. Would you please enlighten me?
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For those of you who don't know what this is referencing I suggest you watch the video's below.
Here is where it initially came from
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And has since become hugely popular.

and has been spoofed a number of times (including in Mugen (the one with Homer))


&feature=related

And for those who don't know what Mugen i http://en.wikipedia.org/wiki/M.U.G.E.N
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I am having trouble locating it on this site, it did not come up in a ship search and I can't find it on your page. Can you post a link to it?
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Wow, I didn't expect to see this here.
This was a very amusing idea.
A ship you say? I will have to check that out.
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What is that flute like thing right after the Tetris blocks?
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A bit slow and plain.
Although still nice and challenging.
Short and sweet.
And a nice boss.
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Nice Level.
Boss was a bit hard though.
What ship was I supposed to use for this?
Your Raiden one looks closest... but it is only close.
I feel so under powered using the ships that I have.
Was there a special one you made for this?
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That is cool.
Quite a bit overpowered though.
I hope to see a level for this guy.
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If you don't want to use the idea that I posted above tell me.
If you don't want to make that I would like to.
If you do, great. Go for it and give me a heads up when it is done.
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Very nice. The enemy design is varied and interesting.
Which is good because it really helps with a 16min stage.
The "warp" part that had me dodging asteroids was a nice touch.
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Very nice design.
Although the targeting on this really stinks,
especially with all of those asteroids getting in the way.
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An interesting idea that was pulled off well.
Good job.
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Nice level. This is a creative use of that graphical effect.
And I found this the day after I found out about the Virtual Boy (weird timing).
Suggestions huh?
...
Ok, how about making a level that takes place in a construction yard.
You can have screws that come loose and fly off (which can also cause
girders to fall or something) and have a small ship (or one that is small
relative to everything else) so you can have some huge machinery that you
need to fly around but would be moving/move at the last minute
(like needing to fly under something that is smashing stuff, or having to fly
close over a dump truck who raises his back end as you pass over it).
Sparks can fly from tools in use and threaten the player. And after flying around
the construction yard for awhile you can fly up the steel frame of the building that
is being put up. People can be dropping tools and fall on the player and stuff.
And then when you reach the top you can fight a boss of someone who is
using a power tool to weld/put bolts in/something. The question is
would you be going through this area and through these hazards randomly,
or are things going to actively shoot at you (and if so, what could do so and blend in)?
I would like to see you make this level.
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Nice job. And I actually beat Airman!
Nice job on Megaman's blaster too.
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OH MY GOSH! This was my first Gameboy game! I have to try this.
...
Man that was super nostalgic. And you even made the submarine mario. Excellent job.
By the way if you don't want to have enemies attach to your ship you should have them break into fragments.
I hope to see a level of the final level of this game too (the one with Mario in a plane).
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Why not the red one?
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Wow, there was a lot of effort put into this.
How did you get the sky/blimp to spell game over?
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I love how you got these guys to "walk". That was a very nice touch.
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This was a good idea that you pulled off quite well (despite it being your first level (mine sucked)).
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This is very, very good. You have exceptional shading and contrast skills and the pacing is excellent.
The only thing that I don't understand is where is the player supposed to stand.
I start out being told to kill everything in sight and a lot of what I shoot look common soldiers. This makes me think that I am playing from an antagonistic perspective. Yet I am fighting in what appears to be a severely totalitarian and satanic metropolis, the leader of which lives in a pod (not a good sign).
So... what role are Sin and Vice playing?
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What level have you made this ship for?
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Beautiful.
Easily one of the best things I have downloaded.
Very nice pacing and exceptional sprites.
No, it isn't perfect, but it shows an impressive attention to detail
and an understanding of the system that is quite impressive.
Way to step it up.